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Introduction to Remote Runners

A BuildBuddy remote runner is an execution environment that runs on a BuildBuddy executor. Our remote runners are optimized to run Bazel commands, and allow users to maintain a warm bazel instance in a secure execution environment managed by BuildBuddy. For example, this might look like a Firecracker microVM or an OCI container where you can run Bazel commands.

BuildBuddy remote runners have the following unique advantages:

  1. Colocation with BuildBuddy servers, ensuring a fast network connection between Bazel and BuildBuddy's cache & RBE servers.
  2. Running workloads in persistent execution environments using microVM snapshotting (on Linux) and persistent runners (on macOS). This allows reusing Bazel's in-memory analysis cache and local disk cache, achieving higher performance compared to remote caching alone.

There are two ways to use remote runners:

  1. BuildBuddy Workflows: Our continuous integration (CI) solution that runs Bazel builds and tests in response to git events (pull requests or pushes).
  2. Remote Bazel: a CLI tool that works exactly like the Bazel command, but runs Bazel on a remote workspace and streams the output back to the local machine.

See our blog post for more details on the motivation behind remote runners as well as some real-world results.

We currently support two products built on top of remote runners: Workflows and Remote Bazel.

Differences between Workflows and Remote Bazel

In many ways, Remote Bazel and Workflows are the same product and share much of the same backend code. Both are mechanisms to run code on remote runners. The primary difference is the entrypoint.

Workflows

Workflows are configured with a config YAML that is checked in to GitHub. Remote runs can be automatically triggered by GitHub events, like push and pull events. Workflows are commonly used as a Continuous Integration (CI) solution.

Workflows are a good fit if you:

  • Have a static list of commands to run
  • Want your commands checked in to your codebase for review
  • Are exclusively using BuildBuddy to run CI and do not have another CI provider that can initiate commands

Remote Bazel

Remote Bazel can be configured by CURL request or by using the BuildBuddy CLI. Remote Bazel can be used as a Continuous Integration (CI) solution, or by developers in their daily workflows for use cases that are more dynamic than CI.

Remote Bazel is a good fit if you:

  • Have a dynamic or frequently changing list of commands to run, that you do not want to check into your codebase
  • You are continuing to use a legacy CI platform and want to integrate BuildBuddy into it

Benefits of remote runners

Colocation with BuildBuddy servers

Network latency is often the biggest bottleneck in many Bazel Remote Build Execution and Remote Caching setups. This is because Bazel's remote APIs require several chained RPCs due to dependencies between actions.

To address this bottleneck, BuildBuddy remote runners are executed in the same datacenters where BuildBuddy RBE and Cache nodes are deployed. This results in sub-millisecond round trip times to BuildBuddy's servers, minimizing the overhead incurred by Bazel's remote APIs.

Hosted, warm, Bazel instances

Running Bazel on most CI solutions is typically expensive and slow. There are several sources of overhead:

  • When using Bazelisk, Bazel itself is re-downloaded and extracted on each CI run.
  • The Bazel server starts from a cold JVM, meaning that it will be running unoptimized code until the JIT compiler kicks in.
  • Bazel's analysis cache starts empty, which often means the entire workspace has to be re-scanned on each CI run.
  • Any remote repositories referenced by the Bazel workspace all have to be re-fetched on each run.
  • Bazel's on-disk cache starts completely empty, causing action re-execution or excess remote cache usage.

A common solution is to use something like actions/cache to store Bazel's cache for reuse between runs, but this solution is extremely data-intensive, as Bazel's cache can be several GB in size and consist of many individual files which are expensive to unpack from an archive. It also does not solve the problems associated with the Bazel server having starting from scratch.

By contrast, BuildBuddy uses a Bazel workspace reuse approach, similar to how Google's Build Dequeuing Service performs workspace selection:

A well-chosen workspace can increase the build speed by an order of magnitude by reusing the various cached results from the previous execution. [...] We have observed that builds that execute the same targets as a previous build are effectively no-ops using this technique

Bazel instance matching

To match remote runs to warm Bazel instances, BuildBuddy uses VM snapshotting powered by Firecracker on Linux, and a simpler runner-recycling based approach on macOS.

Firecracker VMs (Linux only)

On Linux, remote runs are executed inside Firecracker VMs, which have a low startup time (hundreds of milliseconds). VM snapshots include the full disk and memory contents of the machine, meaning that the Bazel server is effectively kept warm between runs.

Remote runners use a sophisticated snapshotting mechanism that minimizes the work that Bazel has to do on each CI run.

First, VM snapshots are stored both locally on the machine that ran the remote run, as well as remotely in BuildBuddy's cache. This way, if the original machine that ran the remote run is fully occupied with other workloads, subsequent runs can be executed on another machine, but still be able to resume from a warm VM snapshot. BuildBuddy stores VM snapshots in granular chunks that are downloaded lazily, so that unneeded disk and memory chunks are not re-downloaded.

Second, snapshots are stored using a branching model that closely mirrors the branching structure of the git repository itself, allowing remote runs to be matched optimally to VM snapshots.

After a remote run executes on a particular git branch, BuildBuddy snapshots the VM and saves it under a cache key which includes the git branch.

When starting a remote run on a particular git branch, BuildBuddy attempts to locate an optimal snapshot to run it. It considers the following snapshot keys in order:

  1. The latest snapshot matching the git branch associated with the run.
  2. The latest snapshot matching the base branch of the PR associated with the run.
  3. The latest snapshot matching the default branch of the repo associated with the run.

For example, consider a remote run that runs on pull requests (PRs). Given a PR that is attempting to merge the branch users-ui into a PR base branch users-api, BuildBuddy will first try to resume the latest snapshot associated with the users-ui branch. If that doesn't exist, we'll try to resume from the snapshot associated with the users-api branch. If that doesn't exist, we'll look for a snapshot for the main branch (the repo's default branch). If all of that fails, only then do we boot a new VM from scratch. When the remote run finishes and we save a snapshot, we only overwrite the snapshot for the users-ui branch, meaning that the users-api and main branch snapshots will not be affected.

For more technical details on our VM implementation, see our BazelCon talk Reusing Bazel's Analysis Cache by Cloning Micro-VMs.

Runner recycling (macOS only)

On macOS, remote runs are matched to workspaces using a simpler runner-recycling based approach. Remote runs are associated with Git repositories, and matched to any runner associated with the repository. Each runner keeps a separate Bazel workspace directory and on-disk cache, as well as its own Bazel server instance, which is kept alive between runs. Runners are evicted from the machine only if the number of runners exceeds a configured limit or if the disk resource usage exceeds a configured amount.

macOS remote runners are only available for self-hosted Macs. See our configuration docs for more details, or contact us for more info about BuildBuddy-managed Macs.

Optimal usage of remote runners

While our remote runners support running arbitrary bash code, they were specifically designed and optimized to run the Bazel client server and power Bazel commands with remote execution (RBE).

Because we snapshot the entire memory and disk of each runner, the product is slower when we must serialize and deserialize larger runners. Thus we have a 100GB limit on disks for remote runners.

It's more effective when a smaller remote runner is used to orchestrate farming out most computation to traditional Bazel remote executors.

Getting started

You can get started with [BuildBuddy Workflows(https://docs.buildbuddy.io/docs/workflows-setup/) or Remote Bazel by checking out the corresponding docs.

If you've already linked your GitHub account to BuildBuddy, it'll only take about 30 seconds to enable remote runners for your repo — just select a repo to link, and we'll take care of the rest!